<div>well now, you stated the main item. Commercial game.</div>
<div> </div>
<div>non-commercial use, FMOD is free:</div>
<div><a href="http://www.fmod.org/index.php/sales">http://www.fmod.org/index.php/sales</a></div>
<div> </div>
<div>As to the other part, I gave the reference to that website because there are many knowledgable folks on their forums doing exactly what your doing with the SDL. I would love to be able to help you, but I have yet to get to it... funny thing is, the engine I am expecting to use for an MMO game I am working on uses exactly the stuff we are talking about right now... I just haven't gotten to using it yet. :(
</div>
<div> </div>
<div>I took a cursory look at your design doc, just to see what you have done, but I do intend to view it a bit more.</div>
<div> </div>
<div>Rich<br><br> </div>
<div><span class="gmail_quote">On 9/26/07, <b class="gmail_sendername">Ingles, Raymond</b> <<a href="mailto:Raymond.Ingles@compuware.com">Raymond.Ingles@compuware.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">> From: Rich Elswick<br><br>> as to your audio question... I belive they recommend FMOD over OpenAL, although FMOD
<br>> costs some $, but not much.<br><br>I appreciate the suggestion, but (a) my budget for this is $0.00, and (b) I want<br>it to be entirely open-source, and (c) I've played with OpenAL before and it's<br>entirely adequate for my needs and a pleasant API to use, as well.
<br><br>Were I making a commercial game, my considerations might be different.<br><br>Sincerely,<br><br>Ray Ingles (313) 227-2317<br><br>"...how much money for Afghan reconstruction did the administration
<br> put in its 2004 budget? None. The Bush team forgot about it.<br>Embarrassed Congressional staff members had to write in $300 million<br> to cover the lapse."<br> - <a href="http://www.nytimes.com/2003/02/21/opinion/21KRUG.html">
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