[mdlug-discuss] [mdlug] "realism"
Robert Adkins
radkins at impelind.com
Mon Apr 30 10:58:28 EDT 2007
Ingles, Raymond wrote:
>> From: Aaron Kulkis
>>
>
>
>> It reminds me of two guys I once overheard debating what
>> they considered to be the finer points of some Dungeons
>> & Dragons house-rule... on the grounds of "realism".
>>
>
> I was never into D&D, but I don't find this to be the oxymoron that you do.
> Suspension of disbelief is important in storytelling of all kinds. To
> paraphrase Einstein, "Things should be as realistic as possible, but no more."
> The best science fiction assumes one "impossible" thing and works out the
> logical implications from there. When done right, you get things like waterbeds,
> waldos, spacesuits, and so forth (all first seen in science fiction).
>
As an avid gamer and one who has run many campaigns within his own
creation, I certainly agree with Raymond on this. There is a strict
requirement of verisimilitude when crafting a story, even if there are
elements and concepts that are wholly unrealistic. They need to fit
together and "feed" each other in a fashion one would expect, with as
little extraneous explanation as possible to be considered a "realistic"
setting.
Regards,
Rob
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